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Guilds are organized groups of hunters that are dedicated to raiding gates and clearing dungeons. The leader of a guild is called the Guild Master and for elite guilds around the world, most Guild Masters are S-Rank Hunters.

Premier guilds are known for actively seeking out high-level hunters and offering them large salaries and substantial bonuses if they are of high enough rank. Due to how powerful and established they are, these guilds also ensure a greater level of safety for their members and typically have their raids well planned out in advance.

Lower-level guilds often recruit hunters of various different ranks and typically venture into dungeons beyond their capabilities, leading to higher morality rates and significantly less safety for their members. As a result, it is typically frowned upon to join one of these guilds due to the risks involved. Independent hunters who are not affiliated with any guild in particular are also allowed to enter gates and clear dungeons, although they must obey any rules set by the Korean Hunters Association before being allowed to enter.

Economy[]

For hunters, securing valuable items like essence stones, monster corpses, and mana crystals often requires a great deal of manpower that can only be satisfied by larger and established guilds. As a result, these guilds can obtain access to top-tier gates with superior loot and can sell the high-level items that they collect in these gates on the market for large profits, cementing their pivotal role in the commercial economy.

Top-tier guilds like the Hunters Guild use strategic tactics for raiding gates, deploying elite strike squads for multi-day operations. During these raids, specialized crews handle monster recovery and mining after the battle against the monsters inside the gate is over. After the dungeon has been picked clean of everything of value, the hunters then proceed to kill the dungeon boss and seal the gate. Major corporations like Yoojin Construction have taken notice of this lucrative industry and have attempted to create their own guilds, despite having an established presence in various other business sectors. This move highlights just how much the hunting industry is worth and just how much profit can be made from raiding gates and clearing dungeons.

Benefits[]

Hunters who are members of a guild enjoy much more favorable tax rates than independent hunters when selling essence stones and similar items that they find in dungeons. As an example of this, Sung Jinwoo had to deal with a 40% tax rate when selling 49 C-Rank essence stones as an independent hunter and made a profit of $135,000 USD. Conversely, had he been a member of a guild during the time of the sale, that tax rate would've been reduced to 10% and he would've made around $200,000 USD in profits instead.

As guilds are mandated to mobilized when ordered to by the Korean Hunters Association, they receive tax breaks due to their obligatory operational nature. This duty was evident when the White Tiger Guild responded to the first Double Dungeon Incident. Given the risks and demands of their duties, it's reasonable for guilds to receive privileges and concessions, including tax deductions, as long as they comply with the directives issued to them by their local governments.

Notable Guilds[]

Korea[]

Korean Guilds
Hunters Guild
Fame Guild
White Tiger Guild
Hunters Guild Fame Guild White Tiger Guild
Fiend Guild
Knights Guild
Ahjin Guild
Fiend Guild Knights Guild Ahjin Guild

America[]

American Guilds
Scavenger Guild
Scavenger Guild

Japan[]

Japanese Guilds
Draw Sword Guild
Draw Sword Guild


China[]

India[]

Russia[]

Brazil[]

  • Unnamed Brazilian Guild: Jonas

Germany[]

Canada[]

Mexico[]

  • Sicario Guild: Alron Diaz

Italy[]

  • Ira et Vitae Guild: Fabio Garco

Trivia[]

  • There are other less prominent guilds in Korea such as the Black Cat Guild, Courage Guild, Fairy Guild, Iron Fist Guild, and the Red Sword Guild.[1]

References[]

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